At some point in the year 2000, Activision figured out what they had with the Tony Hawk’s Pro Skater series. They had a tremendous first title and a sequel coming out that would build upon it in every way possible. They also seemed to think they had a formula. Tony Hawk’s Pro Skater 2 begot multiple different spinoffs: Mat Hoffman’s BMX in 2000, Shaun Palmer’s Pro Snowboarder in 2001, a sequel to Hoffman’s game in 2002, and a Wakeboarding game in 2003. All of these games took the Tony Hawk engine and adapted it to their own sports, and none of them matched whatever Pro Skater had.
Most of these were Tony Hawk clones mechanically, just a little bit more Pro Skater except with a different vehicle. Of course, a skateboard is not a BMX bike, nor a snowboard, nor a wakeboard, nor a surfboard, which is mostly why these games fell short. Trying to translate the simple, quick pressing of the square button to kickflip on a skateboard didn’t translate to that same motion doing a barrel roll on a snowboard, or a tailwhip on a bike. That awkward translation was a fact in level design, too, no developer made a space that worked for the snowboard, BMX, or wakeboard the way that Neversoft made the spaces skateboarders carved up.
Kelly Slater’s Pro Surfer was the weird one.

At some point, in 2013, the person who ran a video game store in my hometown decided that this game was worth less than one dollar.
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